

The time attack mode pits you against the clock, the target mode charges you with shooting butterflies scattered throughout each level, and the lums mode has you collect as many of the small pixie-like lums as you can. The AI in the championship mode is a bit random, as if a dice roll decided its aggressiveness and ability to seek out shortcuts from race to race. The championship mode pits you against a single computer-controlled opponent in an out-and-out race. The training mode lets you get a feel for a level without any opponents or objectives. Once a character is selected, you're given a choice of five different race types. Players are given a choice of several characters from the Rayman universe to play as, including the robotic pirate Razor Beard and his mechanical crony the Henchman 800, Rayman's oafish friend Globox, and, of course, Rayman himself. Rayman Rush is, essentially, a kart racing game without the karts. The latest addition to the series, Rayman Rush, is a cut-and-dried case of a cash-in, and the presence of the limbless protagonist is really the most worthwhile quality of this otherwise pedestrian racing game. Considering the immense critical and popular acclaim that Ubi Soft's Rayman series has received, it's surprising that the company hasn't really exploited the franchise for quick, easy money.
